GANESH, Anand. Gaming as the Most Advanced E-Commerce Laboratory. International Journal of Artificial Intelligence, Data Science, and Machine Learning, [S. l.], v. 7, n. 1, p. 42–45, 2026. DOI: 10.63282/m223mt37. Disponível em: https://ijaidsml.org/index.php/ijaidsml/article/view/408. Acesso em: 4 feb. 2026.