Gaming as the Most Advanced E-Commerce Laboratory
DOI:
https://doi.org/10.63282/m223mt37Keywords:
Virtual Economies, Digital Goods, Mi- Crotransactions, Attention Economy, Reinforcement Learning, Ethical Design, Platform EconomicsAbstract
Modern interactive platforms that host games have evolved into highly instrumented, controllable envi- ronments for experimentation in economics, pricing, atten- tion management, and AI-driven personalization. This pa- per argues that contemporary game platforms operate as the most advanced e-commerce laboratories on earth: they support programmable scarcity via synthetic currencies and digital assets, permit precise telemetry of microeco- nomic behavior, and enable macroeconomic interventions (currency issuance, sinks, and taxation) under laboratory- like conditions. We synthesize theory from attention eco- nomics and behavioral science with empirical and technical literature on virtual economies, randomized reward mech- anisms, and cloud streaming. The paper examines ethical and regulatory tensions surrounding randomized micro- transactions, explores how digital goods function as social status signals and identity extensions, and analyzes how machine learning and adaptive incentive design transform market optimization. Finally, we propose research agendas and practical recommendations for designers, economists, and policymakers.
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